AI Insights · Timothy · January 2023
Top 5 Casual Games Performance in Switzerland Q4 2022
Discover the performance trends of the top 5 casual games in Switzerland during Q4 2022, including weekly downloads, revenue, and active users.
Performance of Top 5 Casual Games in Switzerland Q4 2022
In the fourth quarter of 2022, the top casual games in Switzerland showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance metrics for MADFUT 23, Subway Surfers, Gardenscapes, Kahoot! Play & Create Quizzes, and Township.
MADFUT 23
MADFUT 23 saw a notable spike in weekly downloads early in the quarter, peaking at 24K during the week of October 17. However, downloads gradually decreased to around 1.9K by the end of December. Weekly active users followed a similar pattern, with a high of approximately 22K in late October, before tapering off to about 7.9K by the end of the quarter.
Subway Surfers
Subway Surfers experienced consistent weekly downloads throughout Q4, with a significant increase towards the end of December, reaching 7.2K. The game's weekly revenue varied, peaking at around $2K during the last week of December. The number of active users also saw fluctuations, starting at 202K and ending at 187K.
Gardenscapes
Gardenscapes showed a steady growth in weekly downloads, starting from 1.7K in early October and rising to 8.5K by the end of December. Weekly revenue peaked at nearly $300K in mid-October and remained strong, averaging around $160K in December. Active users increased from 25K to over 33K by the end of the quarter.
Kahoot! Play & Create Quizzes
Kahoot! Play & Create Quizzes saw a significant rise in weekly downloads towards the end of the quarter, peaking at 8.5K in mid-December. The weekly revenue also increased, reaching nearly $3K in mid-December. Active users peaked at around 32K in the same period, demonstrating strong engagement.
Township
Township maintained a consistent performance with weekly downloads fluctuating between 3.2K and 5.3K. The game’s weekly revenue saw a peak of approximately $142K in mid-December. Active users steadily increased, starting from 33K in October and reaching 37.5K by the end of December.
These insights reflect the dynamic nature of the mobile gaming